You will not be able to change these rules no matter how much you yell/scream/kiss/hit. In other words, this is the law you will live by when you step on the field as a UCA player.
1. You must be 16 years of age or older to play with UCA. This applies to members and guests. UCA reserves the right to make exceptions to this rule at any time.
2. 16-17 year of age. Must have a UCA sponsor which is any UCA member 21 years of age or older.
3. 18+ years of age. No age restrictions. No sponsorship needed.
All Guests and Members of UCA must adhere to this policy. If you are caught attempting to deceive UCA about your age or sponsorship, you will be banned from all future events hosted by UCA.
Safety First: I know this sounds very cliche, but deal with it, its safety first or we all go home. The following rules are here for your safety and will not be debated.
2. You will wear ANSI rated safety glasses when you are anywhere on a UCA field.
You will know if your eyewear is ANSI rated if it says one of the following: ANSI Z87.1 or ANSI Z87.1+ it does not matter if you are wearing the latest tacticool superman x-ray vision glasses, if it’s not ANSI rated you don’t get to use them. Your prescription glasses are not ANSI rated. If you need glasses you must use something over them. If at anytime you see someone without the required glasses on it is your duty to yell to stop the game so that that individual may safely exit the field. If you do now know if your glasses/goggles/mesh is acceptable please see any UCA officer for verification.
3. You will remove your guns magazine and clear the action before entering the safe zone.
In UCA we have safe zones that are usually near the parked cars etc. These areas are for people who are not actively participating in the games and would like to remain safe from bb fire. This rule is based on a very simple concept: If you cannot fire a bb you cannot harm someone. When you are loading up for a game do not put a magazine in your gun. When you come back from a game to rest in the safe zone remove your magazine from the gun and shoot it once or twice to make sure it is clear. You can be sure I will find the one person in a crowd who still has their magazine in their gun. You will get one warning and then you will be asked to sit out a game.
4. Do not point your guns at non-participants.
We often play in areas where hikers or others who are not participants come. It is not funny to scare them and it is NOT in your best interest to shoot them. If you see a civilian (non-participant) on the field you will yell CIVILIAN at the top of your lungs and stow your gun. You will then tell them hello – my name is _______ We are playing a game here – let me walk you safely through. Thank then again when you leave them at the other end of the field. Think of it as TAG – you see them first you get them until they are out of play.
5. No arguing.
UCA has a zero tolerance policy for arguing at events. That means if you begin to argue over something (anything) you will be automatically ejected for the game. You will not be allowed to return to game play until you talk this over with an Officer and the other person involved.
6. ABSOLUTELY NO PHYSICAL VIOLENCE WILL BE TOLERATED.
This might sound a bit weird considering that we are shooting each other, but UCA has a very strict policy about this. This is a simple rule. If you strike someone in any fashion you will be asked to leave FOREVER. We are not talking a game or a month, FOREVER. The same goes for shooting someone in anger. You get mad on the field, we all do, but in UCA you WILL WALK OFF THE FIELD. If you begin to argue your out for the day, if you hit/kick/spit/shoot etc you will be gone permanently.
7. Minimum engagement distances:
In UCA we use a very standard 25 foot minimum engagement distance. What does this mean you may ask? If you are less than 25 feet from someone you cannot shoot them. Simple isn’t it? Of course there are exceptions to this rule and we will cover them right now.
In UCA, a hit anywhere on your body or equipment is considered a “hit” and you are now out until you a) re-spawn at a re-spawn point or b) a medic reaches you and brings you back into the game. When you are hit, all of your weapons are useless until you reenter the game through a re-spawn or medic. When you are hit, you will raise your hand or gun into the air and yell “HIT!!!” at the top of your lungs, so your enemy will know to stop engaging you.
A weapon hit disables your weapon (but not you). If your primary weapon is hit you can switch to a side arm secondary or follow this jam clearing process.
1. Remove the Mag
2. Rack the charging handle twice
3. Insert the mag
4. Rack the charging handle and your primary is ready to fire again.
Those that do not call their hits will be ejected from the game by a UCA Officer. If they continue to not call their hits at subsequent games they will be asked to NOT RETURN. EVER.
8. Zero Minimum engagement weapons:
If you have one of the following types of guns you may shoot someone under 25 feet from you. Any AEP in stock form that does not shoot in full automatic form (if you have a select fire AEP make sure it is turned to semi-only). Any GBB that is not CO2 powered and is not full automatic. Any spring/gas shotgun that shoots more than one BB per trigger pull. (If you have a shotgun that shoots only 1 bb per shot have it chronographed and if it shoots less than 350 FPS this may be used for a zero min engagement distance weapon.)
9. Knife kills:
In UCA everyone has the ability to use a “knife” to kill you. These knives are ALWAYS dull rubber training weapons that can never cut someone. Anything else will not be allowed. The only brand of training knife currently allowed in UCA is the “Cold Steel” brand of rubber knife. The only allowable way to kill someone with a knife is to tap them with it. You will NOT stab someone with it, you will NEVER THROW the knife. Tap them out and they are done.
So what do you do if you do not have either a knife or a zero min distance weapon and you need to get the guy 10 feet from you? You use the surrender rule. In UCA surrenders are not optional. You do not get to debate a surrender. If someone surrenders you – you are dead. A couple notes about surrenders: You must have all of the following to surrender them:
1. A working AEG that has a loaded magazine and a functioning battery.
2. A clear line of sight to the individual.
3. Be inside of 25 ft from the opponent.
If you have all of these things you can make a surrender.
You must say “Surrender” to each and every single person you wish to surrender. If you do not complete your “surrender” before someone shoots you with their shotgun then you are dead and he is alive.
UCA reserves the right to chronograph each and every single gun that is used on the field of play at an event. It does not matter if you were chronographed 5 mins before. If an officer requests to chrono your gun, it’s time to time that bad boy. In UCA we use a near universally world wide accepted FPS system. 400 FPS with .20g BB’s and under is ok to use at an event. 401 FPS and above is too fast and your gun will be caution flagged. 415+ FPS is the hard limit and those rifles will not be allowed in any game or event. This doesn’t mean you should shoot for 414 FPS when upgrading. It is simply a buffer zone. We understand that upgrading is not an exact science. There are two exceptions to the 400 FPS rule and they are as follows: Qualified Sniper Rifles and Qualified Support Weapons.
12. Qualified Sniper Rifles:
These guns may shoot over 400 FPS given that ALL of the following are met: Single fire weapon (bolt action preferred but AEG’s may be used if they cannot be switched to full automatic). AEG’s cannot fire more than once per 3 seconds. (You will get one warning about this rule and then you will not be allowed to snipe again.) You use a minimum engagement distance of 100 feet for 500 FPS and lower and 140 feet for 600 FPS and lower. Any rifle that shoots faster than 600 FPS will not be allowed. You must meet individually with a UCA Officer to certify that you meet these regulations in order to be allowed to use these weapons.
13. Qualified Support Weapons:
In the past UCA has allowed specialization in the field of support specialists. We have decided the in the interests of simplicity we will be doing away with this classification semi-permanantly.
These guns may shoot up to but not faster than 450 FPS in full automatic form. These guns have a minimum engagement distance of 40 feet. They must be individually certified by a UCA officer and must meet the following: Be a replica of a real steel support weapon, have a magazine capacity over 1000 rounds (backup magazines may be standard type, but only one may be carried at any given time). Have a bi/tripod.
Scanning of enemy radio channels is allowed; However other Electronic Warfare (such as jamming enemy frequencies) is NOT allowed. Radio Jamming is the quick way to the banhammer. Certain scenario-themed games are dependent on non-scanning of enemy channels, so look to the UCA Officers to see if channel scanning is allowed for the day.
“Jamming” – a popular definition.
1) Permitting the enemy from transmitting messages by holding the PTT down.
2) Transmitting any message at all on enemy frequencies.
Many of us pay the big bucks ($$$) for radio gear, so we expect to use it in-game. While intel-stealing may be allowed, denial of communication is not.
15. Approved UCA Uniform Patterns
UCA reserves the right to change Camo designations in order to balance teams during games at any time.
The following camo patterns are approved Legacy patterns for use during Official UCA Events. If you’re wearing one of these you’re playing for Legacy.
- US Woodland- UCA SEAL
- US 3 Color Desert- UCA SEAL
- US Woodland based Urban Camo
- Solid Colors
- UK Wooldand DPM- ODA
- UK Desert DPM- ODA
- Multicam- ODA
The following camo patterns are approved Digital patterns for use during Official UCA Events. If you’re wearing one of these you’re playing for Digital.
- ACU- ODA
- MARPAT Woodland- UCA 23rd MEU
- MARPAT Desert- UCA 23rd MEU
- Urban Digital/Combat Digital
- AOR1 – UCA SEAL team pattern
Above all remember that each and every one of you volunteered to come out and get shot by someone else. You are ultimately responsible for your own safety, not any other member of the team, not a visitor, not the officers, not the club as a whole. If you are hurt it is solely your responsibility no matter the circumstances, no exceptions. If you cannot deal with personal responsibility then do not attend because we will hold you to that.
If you need clarification please ask and we will do our best to answer you as fast as possible. Please feel free to find any one of us on the field for rules clarification at any time during game days.